Chronos 0.0
A advanced 2D rendering and animation system
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Contains the Device class. More...
#include "vulkanHeaders.hpp"
Go to the source code of this file.
Classes | |
class | Chronos::Engine::Device |
This initializes, manages and destroys the logical and physical devices(GPU). More... | |
Namespaces | |
namespace | Chronos |
namespace | Chronos::Engine |
Variables | |
const std::vector< const char * > | Chronos::Engine::deviceExtensions = { VK_KHR_SWAPCHAIN_EXTENSION_NAME } |
THis contain the device extensions that are needed to be enabled in vulkan. | |
Contains the Device class.
Definition in file device.hpp.