Chronos
0.0
A advanced 2D rendering and animation system
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vulkanHeaders.hpp
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/*
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Copyright (c) 2024 Rahul Satish Vadhyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#pragma once
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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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#define GLM_ENABLE_EXPERIMENTAL
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
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#define GLM_ENABLE_EXPERIMENTAL
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#include "glm/ext.hpp"
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#include "glm/gtx/string_cast.hpp"
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#define MAX_FRAMES_IN_FLIGHT 2
Source
Rendering
vulkanHeaders.hpp
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