Chronos 0.0
A advanced 2D rendering and animation system
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Holds some details about the texture. More...
#include <chronos.hpp>
Public Attributes | |
std::string | textureName |
std::string | texturePath |
int | textureNo |
int | width |
int | height |
Holds some details about the texture.
When the details of texture is requested, this struct is returned.
The textureName must be unique. If the textureName is already present, then the texture will not be added.
textureName | The name of the texture referenced by the editor and can be used for identifying the texture. |
texturePath | The path of the texture |
textureNo | The reference number of the texture. This is used for referencing the texture in other functions. |
Definition at line 90 of file chronos.hpp.
int Chronos::Manager::TextureDetails::height |
Definition at line 95 of file chronos.hpp.
std::string Chronos::Manager::TextureDetails::textureName |
Definition at line 91 of file chronos.hpp.
int Chronos::Manager::TextureDetails::textureNo |
Definition at line 93 of file chronos.hpp.
std::string Chronos::Manager::TextureDetails::texturePath |
Definition at line 92 of file chronos.hpp.
int Chronos::Manager::TextureDetails::width |
Definition at line 94 of file chronos.hpp.