Chronos 0.0
A advanced 2D rendering and animation system
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Chronos::Engine::UniformColorBufferObject Struct Reference

Uniform struct for color passed to shader. More...

#include <engineStructs.hpp>

Public Attributes

glm::vec3 color
 

Detailed Description

Uniform struct for color passed to shader.

This is used for passing the color to the shaders. Used with colored shapes.

Definition at line 74 of file engineStructs.hpp.

Member Data Documentation

◆ color

glm::vec3 Chronos::Engine::UniformColorBufferObject::color

Definition at line 75 of file engineStructs.hpp.


The documentation for this struct was generated from the following file: