Chronos 0.0
A advanced 2D rendering and animation system
|
Uniform struct for color passed to shader. More...
#include <engineStructs.hpp>
Public Attributes | |
glm::vec3 | color |
Uniform struct for color passed to shader.
This is used for passing the color to the shaders. Used with colored shapes.
Definition at line 74 of file engineStructs.hpp.
glm::vec3 Chronos::Engine::UniformColorBufferObject::color |
Definition at line 75 of file engineStructs.hpp.