Chronos 0.0
A advanced 2D rendering and animation system
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Uniform struct passed to shader. More...
#include <engineStructs.hpp>
Public Attributes | |
glm::mat4 | model |
glm::mat4 | view |
glm::mat4 | proj |
Uniform struct passed to shader.
This is the uniform of the shape. This is passed to the shaders for generating the vertices in the correct positons.
Definition at line 63 of file engineStructs.hpp.
glm::mat4 Chronos::Engine::UniformBufferObject::model |
Definition at line 64 of file engineStructs.hpp.
glm::mat4 Chronos::Engine::UniformBufferObject::proj |
Definition at line 66 of file engineStructs.hpp.
glm::mat4 Chronos::Engine::UniformBufferObject::view |
Definition at line 65 of file engineStructs.hpp.