Chronos 0.0
A advanced 2D rendering and animation system
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Chronos::Engine::UniformBufferObject Struct Reference

Uniform struct passed to shader. More...

#include <engineStructs.hpp>

Public Attributes

glm::mat4 model
 
glm::mat4 view
 
glm::mat4 proj
 

Detailed Description

Uniform struct passed to shader.

This is the uniform of the shape. This is passed to the shaders for generating the vertices in the correct positons.

Definition at line 63 of file engineStructs.hpp.

Member Data Documentation

◆ model

glm::mat4 Chronos::Engine::UniformBufferObject::model

Definition at line 64 of file engineStructs.hpp.

◆ proj

glm::mat4 Chronos::Engine::UniformBufferObject::proj

Definition at line 66 of file engineStructs.hpp.

◆ view

glm::mat4 Chronos::Engine::UniformBufferObject::view

Definition at line 65 of file engineStructs.hpp.


The documentation for this struct was generated from the following file: